With Garage secured, the team can move some of the players towards Mid and try to take some space in there. The last member of the team will be making pressure on the other side of the map on A Ramp this, however, doesn’t translate as pushing alone and dying, you can either stay in place and watch for pushes or try to lurk around some of your utility if your agent has any that can help you with it. What can normally be seen in a standard default are the attackers playing with a greater pressure towards Garage at the start of the round – normally allocating two or three players to take control of the space and orb – while another player watches over Mid for any aggressive pushes from the Defender team. With this methodicalness in mind, playing default on Split can, in many cases, be slower than other maps if you don’t have the right utility to work on these narrow spaces and corridors. This configuration turns Split into a map where, excluding explosion-type executions, playing and trying to conquer space needs to be done in a very methodical way since at any moment an enemy can be hiding behind a box or at the next corner. The cherry on the cake is how fast rotations can happen in this map – especially through Vents (or Ropes) – considering that with the added verticality, the map isn’t on the broader side. You have to look out for those rat plays! One of the first three maps released during the early stages of the game, Split can be described as a map with a lot of height differences, represented by the higher grounds that loom over the bombsites (namely A and B Heaven), tight spaces and corridors, and a lot of angles that have to be checked since it doesn't have a lot of places for long-range duels to happen. Also, keep in mind that the locations were cherry-picked for the list you’re more than welcome to explore the whole map in a custom game and see all the other sights in it! Points of InterestĪlmost like a tourist guide, here I'll show you parts of the map that deserves your attention – even if just a little – be it for their beauty, for some sort of hidden connection, or just some funny feature you can only find in it. In-game, you can actually easily observe Kingdom's influence while comparing the two contrasting sides of the map: one futuristic and well developed versus an impoverished and more traditional one – this duality can also help in understanding our next segment. Located in Tokyo, Japan – and for a more specific location, you can try these coordinates: 35☄1'CD'N,139☄1'WX'E – Split houses the headquarters and the main research labs of Valorant’s infamous Kingdom corporation. The map designing process, which can be found here, will not be featured here, for example. Also, keep in mind that this section isn’t a thorough analysis, just an overview. There is, however, one motive behind the choice of this topic, which can be summarized in one sentence: knowing more about these minutiae make the whole of the game more vivid and richer, which can help you enjoy it more. On our first stop, we’ll be talking briefly about something that not many people may be interested in, the Lore behind the map. Remember to watch above before it all blows sky-high”.īut what does this actually represent? Well, fear not, for in this article you’ll find everything you need to know about Valorant’s codename Bonsai map commonly known as Split. Each site is built with a looming tower vital for control. A pair of sites split by an elevated center allows for rapid movement using two rope ascenders. “If you want to go far, you’ll have to go up. If you’re flipping through Valorant’s map descriptions on their official website, when opening Split’s description, you’ll face this little excerpt:
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